(B A)Yu Yu Hakusho 104 Every D Mkv
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Since every living being emits aura subconsciously, learning to sense aura is a useful skill for those who are trying to track down living things or searching for non-living things that have been infused with aura. An experienced user of Nen can judge the location and relative strength of their opponents by reading the output of their aura. On the other hand, skilled Nen users can also regulate the flow of their aura, so they appear to be beginners or regular individuals.
Ryu (流(リュウ), Ryū; "Flow") is the term for use of Gyo while in a state of Ken to perform real-time offensive and defensive value adjustments. If Ko dedicates 100% of one's aura to offense or, much more rarely, to defense, and Ken splits it evenly between the two, Ryu is redistributing one's aura according to any other percentage (e.g., by focusing 70% of one's aura in one fist and 30% everywhere else as one is about to strike, or 80% in one's leg and 20% everywhere else to block an incoming kick). It is utilized to damage a Ken user without leaving oneself as unprotected as during Ko, although the power of the technique is lower.
There are six types of aura; every individual is born having one of these six different aura types. Upon learning one's own aura type, a student of Nen can set about learning to apply the technique in a unique way that suits their personality, which can develop into a unique skill.
Knuckle Bine devised a way to convert aura to a numeric value and use it in a system similar to the process of finding the capacity factor of a power plant (in this case, the power plant being the Nen user and the energy being the aura). The arbitrary unit of his system corresponds to the approximate amount of aura spent every second by a Nen user in battle mode (1 unit per second), and it is called "aura". However, once the fight starts, the aura consumption increases up to 6 or even 10 aura per second, due to the usage of techniques like Ryu and Ken and of Nen abilities. The less skilled the Nen user and the more powerful the technique, the more aura is consumed. In combat, inexperienced users can consume as many as 10 aura per second, which is 600 aura per minute and 12,000 aura over 20 minutes. After assessing how much aura his opponents spend in combat every second and for how long they can keep using it, Knuckle is able to estimate the total amount of aura they can access. He uses three parameters:
The first meditation exercise has the aim of ascertaining the student's natural potential. The student is required to put their index fingers slightly apart, and have the tips close in on each other until they have the sensation of pushing against something. The farther apart the fingertips are when the student begins to feel the presence of aura, the greater their predisposition. What follows are the basics of aura manipulation, even if the student is still incapable of seeing aura. In the first and only known exercise of this phase, the student is to place their hands in front of their chest and imagine forming a ball between them. This exercise is meant to develop the student's ability to feel their own aura. In general, it is performed for 10 days, with three sets of 10 minutes every day; particularly talented individuals can begin to sense their aura in five to seven days (although in extremely rare cases, some may succeed on the first try).
Students generally learn to open the aura nodes in their eyes, thus obtaining the ability to see aura, in about one year, although gifted individuals can grasp the basics of Nen in six months. Once all of the student's nodes are opened, which normally occurs after one year of three hours of basic exercises every day, they are introduced to the first principle, Ten, learning to contain the leaking aura little by little through breathing exercises. Next is Ren, which in turn leads to Gyo and other techniques. Hatsu is first trained through the Water Divination exercise, by having the student attempt to produce a more pronounced change.
Biscuit devised exercises to train her students in every aspect of Nen after they master the basic techniques enough to pass the "Secret Hunter Exam". She tailors her coaching method to best suit her students' needs, often giving them very precise instructions but also letting them reach the answer on their own from time to time. Unlike her former pupil Wing, she has her students train their physical, combat, and analytical abilities together with Nen. By her own admission, her regimen is much tougher than his.
These exercises are structured in levels, and the student can generally progress to the next after achieving a certain degree of mastery over a lower one. Her students train in all accessible Nen types, which, on top of granting them more flexibility, allows them to progress in their own category more quickly. Her fundamental rule is that only one Nen category can be trained each day. Students normally focus on their natural category every other day, while the other types are rotated and more are added as the student progresses. When coaching Gon and Killua, Biscuit introduced them to Enhancement first and seemingly saved Manipulation for last.
The first step for a Conjurer to develop a Nen ability is to decide what object they want to materialize. Then, they must undergo intense imagery training by being in contact with the object every waking moment, studying it with all five senses and drawing pictures of it. When the student begins to dream about the intended object every time, the teacher takes it away from them. The dreams are subsequently replaced by hallucinations, which get more and more real to the point that they also involve the senses of touch and hearing until the Conjurer unwittingly materializes the object. 2b1af7f3a8